Creating Games: Mechanics, Content, and Technology By Morgan McGuire, Odest Chadwicke Jenkins

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Creating Games: Mechanics, Content, and Technology
 By Morgan McGuire, Odest Chadwicke Jenkins

Creating Games: Mechanics, Content, and Technology By Morgan McGuire, Odest Chadwicke Jenkins


Creating Games: Mechanics, Content, and Technology
 By Morgan McGuire, Odest Chadwicke Jenkins


PDF Ebook Creating Games: Mechanics, Content, and Technology By Morgan McGuire, Odest Chadwicke Jenkins

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Creating Games: Mechanics, Content, and Technology
 By Morgan McGuire, Odest Chadwicke Jenkins

  • Amazon Sales Rank: #776557 in Books
  • Brand: Brand: A K Peters/CRC Press
  • Published on: 2008-12-23
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.40" h x 1.30" w x 7.70" l, 2.35 pounds
  • Binding: Hardcover
  • 500 pages
Features
  • Used Book in Good Condition

Review

Williams College Professor Morgan McGuire takes his games very seriously. So seriously, in fact, that he has written a book about it. ... While teaching his game design class, McGuire couldn't find a book that covered this, so he called up his colleague Professor Chad Jenkins at Brown, and they co-wrote the book to help other people design games. It combines scientific theories about rule systems with more practical advice about the process of designing a game.       -- L452The Berkshire Eagle , November 2008

Apply Game Design as a Science for Public Policy to Rescue Economy, Planet: They are all subject to analysis as games: scenarios where intelligent agents (players) seek to maximize their payoff (win) under a set of rules. Although some seem like fun and others like work, an understanding of each instance informs the others, and insights for any improve how we both work and play.       -- Morgan McGuire, Infinite Connection, April 2009

The writing is friendly and just casual enough that the authors' personalities come through. The book is engaging, clear, and well focused. The text combines a general survey of each topic with occasional asides offering specific and well-chosen detail. This combination gives the book a sense of confident authority. . . .This ambitious, wide-ranging book succeeds in giving its readers a broad overview of many topics that contribute to contemporary video game design. For someone who has never worked in the field, this book will give a general understanding of how a game is designed, the working of a modern studio, the roles of different departments and the people in them, the tools they use, and the technical issues that are important to them. The exercises at the end of each chapter enhance the book's value as a course textbook. With its wealth of information on many subjects important to game design, the book would serve well as an introductory text for a student considering a career as a game designer.        -- Andrew Glassner, SIAM, January 2010

About the Author

Morgan McGuire is an Assistant Professor of Computer Science at Williams College, where he teaches computer graphics and games. He is also a games industry consultant with credits including Titan Quest (2006), ROBLOX (2005), Zen of Sudoku (2007), and a yet-unannounced Activision title. He received his Ph.D in Computer Science from Brown University.

Odest Chadwicke Jenkins is an Assistant Professor of Computer Science at Brown University. In 2007, Jenkins received the Presidential Early Career Award for Scientists and Engineers and Young Investigator funding from the Office of Naval Research. He received his Ph.D in Computer Science from the University of Southern California.

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Creating Games: Mechanics, Content, and Technology By Morgan McGuire, Odest Chadwicke Jenkins


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